Some of my work related to computer graphics course(15-662) in CMU :
      Rendering the model through OpenGL pipeline and computing normals of dynamic water wave meshes.

opengl

      Loop Mesh subdivision using winged edge data structure with GLSL environment mapping shader.

meshmesh_divided

      Ray Tracing (photon mapping).

photon_mapping

    Physics engine (Collision detection, spring rotation, damping test, stress testing).

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